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History of MatchPlay
Matchplay was originally developed for a proprietary platform in 1999 to satisfy the match analysis needs of several Australian National Rugby Leage (NRL) teams, and was widely adopted and highly successful.
In early 2002 Matchplay software was ported to the PC/Windows platform, adding a raft of powerful new features made possible by the Microsoft Windows operating system and DirectX. The developers relied heavily on feedback from sports professionals at every stage of development. The end result was a powerful, feature-rich application called "MatchMaster", which was instrumental in the success of 6 of the top 10 teams in the 2003 NRL competition.
MatchMaster was designed for a specific sport (Rugby League) and a specific group of customers (NRL Teams). Our new software version utilises the original "MatchPlay" name and incorporates all of the best features of MatchMaster, together with many new and improved features, to make it ideal for a wide range of teams sports. MatchPlay is inexpensive: affordable for sports coaches at every level, including schools.
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Match Play
MatchPlay turns your PC into a powerful team-sports analysis platform.
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MatchPlay satisfies the needs of sporting coaches and analysts who have to quickly and efficiently study the plays of both their own and opposition players.
Most major sporting events are recorded by multiple TV cameras placed and controlled to provide close detail of all-important match events. Non-broadcast sporting events may also be videotaped to provide for subsequent analysis. To compile this match footage into a form that coaches can use as a traning aid, event logging and editing processes must be employed.
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In most team sports, any one match may produce many thousands of individual "events" that could have a profound effect on the result. It is probable that just a few of these events could make the difference between winning and losing.
The task then is to use the video recordings of past matches to efficiently compile all of these individual events into a form whereby any single event may be accessed quickly and grouped with other similar events, so as to provide for useful analysis of each player's contribution. MatchPlay performs these tasks with incredible ease. Even inexperienced computer users are up and running in minutes.
MatchPlay differs from other analysis applications in that it allows the user to "batch" events from an unlimited number of matches, from a season or even from several seasons and play the selected events back immediately.
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MatchPlay uses a system of splitting events into separate video scenes. There is no limit to the duration of each of these event-scenes. The duration for each "type" of event is preset by the user and may be easily reset, if required. The user watches the video of the match and clicks on-screen buttons to log each required event. A single mouse click identifies the player and another click identifies the type of event.
As each event is logged, the timecode, player number and event type is automatically stored in the MatchPlay database. MatchPlay then allows the user to quickly find and play :
- the video of a single event,
- all similarly categorized events from one player,
- all events from one player,
- all similar events from a selection of players
- all events from all players, in a previously sorted order.
When a number of matches are logged in this way, the user may then batch and playback the required event-scenes from all of the previously logged matches. For instance, it takes just seconds to prepare and begin viewing all the goal attempts performed by a single player or a selection of players from a single match or from several selected matches.
As well as providing video playback in its own viewer, MatchPlay also includes an mpeg-1 recompiler, so events taken from mpeg-1 match footage can be quickly recompiled for writing to video CD.
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